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Exploiting reuse for GPU subgraph enumeration

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journal contribution
posted on 30.03.2021, 12:48 by Wentiao GUO, Yuchen LIYuchen LI, Kian-Lee TAN

Subgraph enumeration is important for many applications such as network motif discovery, community detection, and frequent subgraph mining. To accelerate the execution, recent works utilize graphics processing units (GPUs) to parallelize subgraph enumeration. The performances of these parallel schemes are dominated by the set intersection operations which account for up to $95\%$ of the total processing time. (Un)surprisingly, a significant portion (as high as $99\%$) of these operations is actually redundant, i.e., the same set of vertices is repeatedly encountered and evaluated. Therefore, in this paper, we seek to salvage and recycle the results of such operations to avoid repeated computation. Our solution consists of two phases. In the first phase, we generate a reusable plan that determines the opportunity for reuse. The plan is based on a novel reuse discovery mechanism that can identify available results to prevent redundant computation. In the second phase, the plan is executed to produce the subgraph enumeration results. This processing is based on a newly designed reusable parallel search strategy that can efficiently maintain and retrieve the results of set intersection operations. Our implementation on GPUs shows that our approach can achieve up to $5$ times speedups compared with the state-of-the-art GPU solutions.


Publication Date



IEEE Transactions on Knowledge and Data Engineering




School of Computing and Information Systems